

Although there are other options for the dervish to play, the teardown mechanic is the strongest and most versatile. It is very important to master this mechanic if you want to play the dervish effectively. As explained in the overview the main fighting style of the dervish is the teardown mechanic, using flash enchantments as feeders and scythe attacks to remove them and increase the power of their attacks. The dervish is a melee fighter that primarily wields the scythe. There are a few healing skills, but healing is best left to dedicated professions.

It also offers many skills that can cripple foes and combined with the multiple IMS skills makes it very difficult for enemies to escape a dervish using Wind Prayers. The attribute offers multiple IMS spells, multiple enchantment removal skills and can bypass blocking rendering many defense skills ineffective. Whereas Earth Prayers is a defensive oriented attribute, Wind Prayers is an offensive oriented attribute. The feeders of Earth Prayers are mostly designed to inflict conditions to pressure foes around them and the damage most of them deal is, as the attribute's name implies, earth damage. The attribute offers multiple healing skills and enchantments that reduce damage and block incoming attacks. It also has multiple attacks that deal AoE damage and possesses both an interrupt and a knock down.Įarth Prayers is a mostly defensive attribute with multiple enchantment spells designed for survival, although it possesses some powerful damage increasing spells too. The attack skills found in Scythe Mastery have very diverse effects, allowing the dervish to remove stances and enchantments, self-heal, gain energy and inflict conditions ( cripple, bleeding and deep wound). Scythe Mastery has a balanced mix of adrenaline attacks and energy attacks, and the strongest of its attacks are teardown skills. The attribute for the weapon of the dervish, the scythe. While most of the dervish's attack skills can be found in Scythe Mastery, Mysticism offers a further three: Aura Slicer, Banishing Strike and Mystic Sweep. The 2 non-elite IAS stances of the dervish, Heart of Fury and Pious Fury are also found in Mysticism. The flash enchantments in Mysticism are mostly offense oriented, be it through damage from conditions or allowing teardowns to be used more often via energy management and adrenaline management. Mysticism skills are primarily designed to offer further energy management and support the offense of the dervish. In PvE it also provides an armor bonus if you are enchanted. Mysticism is the dervish's primary attribute, and it acts as energy management by reducing the cost of dervish enchantments by 4% per rank. They have a skill type unique to them, the instant-casting flash enchantment, which can be cast while moving and attacking, making them ideal for combat.Īttributes Mysticism (primary attribute)

They are also the only martial profession able to remove both hexes and conditions from themselves.

The dervish has many spells to increase their defense and damage. The dervish's primary PvP role is to apply pressure to enemies, but they can fulfill multiple roles in PvE such as tanking, running and to a minor extent, healing. They are essentially " burst DPS" attackers, best suited for fighting large clusters of flimsy enemies instead of prolonged engagements against several tenacious foes. Dervishes are a Nightfall-specific profession renowned for their ability to deal a large amount of damage to multiple foes by using teardown combos with their weapon of choice, the scythe.
